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Geo's World Grand Prix
250px
Developer(s) UltraNitro Studios
Initial co-development:
Robot Entertainment (2013-2015)
Publisher(s) Ubisoft
Director(s) Sam Garcia
Designer(s) Sam Garcia
Edward Fowly
Michael Wildshill
Engine Ohm
Platform(s) Wii U
Xbox One
PlayStation 4
Xbox 360
PlayStation 3
Wii
Microsoft Windows [1]
Released July 4, 2015

Geo's World Grand Prix (formerly Geo's World Racing 4) is a MMO racing video game developed by Robot Entertainment in co-operation with UltraNitro Studios and published by Ubisoft for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, Wii and Wii U and PC. Both announcements got a positive feedback and was described as "spiritual successor" to a cancelled game developed by UltraNitro Studios, MeleeKart. The game supports Mantle API.

This is one of two Geo's World games (currently) not to be designed by Gabriel Garcia (Geo G.), the other one being Geo's 1st Movie, which was designed by director John Lasseter.

GameplayEdit

The actual gameplay resembles earlier Geo's World Racing's (and its sequels') gameplay and as the critics says, "a little bit of Mario Kart."

Elements and itemsEdit

The elements and items from the first 3 games in Geo's World Racing franchise were included, and as usual, the new elements were introduced like Golden Grenade, which explosion has 3x the effects the normal grenade's explosion cause, which makes the players' cars' (but not the item user's car's) actions to delay until 5 seconds.

TracksEdit

There are familiar tracks from Geo's World Racing and it's sequel, and adds few newer ones like Greeny City and few worlds from Fiox. The development team comments on Fiox's tracks, saying "Have you ever though that Fiox is in this game? Well, you thought right."

DevelopmentEdit

DevelopersEdit

The game is developed by UltraNitro Studios at Austin, Australia and London.

Former developers were Boston (sold to Team Chu), Istanbul (sold to Team Chu), Mountain View (the studio was closed during restructing), McKinney (the studio was closed during restructing), Ventura (the studio was closed during restructing), Beijing (the studio was closed during restructing), Lyon (the studio was closed during restructing), Taipei (the studio was closed during restructing), Manila (the studio was closed during restructing), Fareham (the Fareham studio was bought by Starbreeze Studios after Geo's World Racing 3 was released), Bellevue (which was split to Salt Lake, Honolulu and Emeryville studios), Barcelona (closed), Emeryville (the Emeryville studio was also later closed), New York (closed), Wellington (closed), Germany (as UltraNitro Fishlabs; spun-off), Milan (closed), Sweden (as Stunlock Studios; spun off in July 3rd, 2015) and Leeds (closed in July 3rd 2014).

Robot Entertainment developed the game since 2013 until 2015, when the company left to focus on it's own projects.

FundingEdit

UltraNitro Studios started an Indiegogo campaign after Ubisoft gave permission to start a crowdfunding campaign because "UltraNitro wanted to look a little bit [like] indie [developers]". The campaign's name (UltraNitro's Super Secret Project [USSP]) suggests that they're working on a "super secret" project they're going to announce in GDC the next year. After the Indiegogo campaign ended, the campaign was succesfully funded and recieved USD $2,590,685 (the goal was $250,000), which means that around 236% (of their goal) was funded.

Release informationEdit

The game was announced to be released in June 14, 2015 in GDC 2014 but was delayed until July 4th, 2015, when it was announced in E3 2014.

AnnouncementsEdit

The game was first time announced in GDC 2014, and was said "to be in development at the same time as Geo's World Racing 3, even since the development of Geo's World Racing 3 was started", which means it's development started in 2013. The name change, improvements, DLCs/expansion packs and game's expansion to PC were all announced in E3 2014 under the name Geo's World Grand Prix.

ReferencesEdit

  1. Microsoft Windows version was announced in E3 2014

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