FANDOM


OK-Clowerwood International Holdings, Inc.
The Clowerwood Company
OK Labs

365px

The OCIH logo designed by Salovaara + Kukkonen Group.

265x265px

The logo designed by Salovaara + Kukkonen Group, used since May 2015

265px

The logo designed by Salovaara + Kukkonen Group, used by Clowerwood between 2008 and 2015 (as an independent company) and since 2015 (as part of OCIH).

Type Private
Industry Electronics
Home appliances
Pharmateucics
Food processing
Automotive
Life sciences
Design
Science & technology
Hotels and resorts
Mass media
Fate folded into "Balls"
Predecessors Predecessors of OK Labs/OK-Clowerwood
Successors "Balls"
Founded 2015 (Mountain View, California) (OK Labs)
1815 (Washington D.C., Washington) (The Clowerwood Company)
Founders "Balls" (OK Labs)[1]
Daniel Richard Clowerwood (The Clowerwood Company)
Defunct December 12, 2015
Headquarters Mountain View, California, USA
view more
Key people Daniel Garcia (CEO; 2015), Mauno Tuomela (Executive (Video Game) Producer; 2015), Jake Richards (Chairman and part of Board of Directors; 2015), Taylor Grodin, Mark "Katz" Gordon, Jill Katz, Sam Katz, Keith Stevens, Rhee Gun-Woo, Masahiro Kobayashi, Russel Irwin, Gareth Glover, Beau Chesluk, Jonathan Mummery, Duncan Botwood, Mark Edmonds, Andrew Betts, Andrew Davies, Steve Hurst, Audel LaRoque, Finley Small
Employees ~48,000 (in total)
Owner(s) The Clowerwood family (11%; since June 2015)
"Balls" (January-May 2015)
Independent (May 2015)
Parent Balls Corporation (2015)
Independent (2015)
Divisions OK Labs Tech
OK Media - Advertising
OK Media - FX
Team Chu
Vexner
OK Labs Invisible Works
Subsidiaries Westinghouse Digital (45%)
Westinghouse Electric Company (12%)
Mango (former subsidiary; merged to OK Labs)
Novus (50%)
OK Xerox (51%)
Traded as NASDAQ: OKL
LSE: OKL
NYSE: OKL
Previous names "Balls" Game Labs
OK Labs, Inc.
Slogan What a creative world.
Area served Worldwide

OK-Clowerwood International Holdings, Inc., also known as The Clowerwood Company and OK Labs, but mostly doing business as OK Labs, Inc, was an American multinational short-lived congloremate, headquartered in Mountain View, California, founded and closed in 2015.

In December 24, 2015, OK-Clowerwood merged to the new "Balls".

History Edit

OK Labs was officially founded as "Balls" Game Labs, a research & design technology division by "Balls" in January 2015, but the foundation actually started back in September 2014. It was founded to: employ computer scientists, video game developers, engineers, physicists, mathematicians, programmers, academic and industry researches, research on science, develop "possibly awesome, possibly bizzare" video games on "weird" platforms, like printers and calculators, "create new ways to advertise", and "create cool robots, among other things".

"Balls" Corporation, the owner of "Balls" Game Labs, was bought by Apple Entertainment, Inc, in 2014.

Apple Entertainment spun off the company, and OK Labs merged a former subsidiary Mango to itself on May 5, 2015. It was renamed from "Balls" Game Labs to OK Labs, after they expanded to advertising, public relations and other entertainment ventures, in May 9, 2015. It also acquired Team Chu, Vexner Laboratories, Electrodreams and SafeHome, and created Social Labs & Neta Labs in May 9, 2015. In May 6, 2015, it was announced that Daniel Gracia is OK Labs's new CEO. In May 9, 2015, OK Labs announced a partnership with Microsoft to create "a joint start-up", called Novus, that will develop applications for Kinect and HoloLens.

On June 3, 2015, OK Labs and Xerox founded a joint venture called OK Xerox, to sell printers, multifunction systems, photocopiers, consulting supplies, interactive whiteboards and tablet computers under the brand. As of June 2015, Jake Richards is now a chairman, part of the board of directors of OK Labs and manages the OK Labs Medical Division and Foods Division.

On June 4, 2015, OK Labs announced to acquire and merge with Hangar Telecom (a multimedia and telecommunications company), The Clowerwood Company (a food company), Parker-Robinson Hotels & Resorts (a hospitality company and a chain of hotels, spas and resorts) and Bartholomew D.R. Apple & Co. (a pharmateucical, chemical and food processing company), with OK Labs being the surviving company and Cloverwood & OK Labs being the surviving brands.

On June 19, 2015, OK-Clowerwood recieved funding from Carnegie Corporation of New York, National Science Foundation and U.S. Department of Energy. Also on June 19, 2015, OK Labs acquired assets and patents from Northrop Grumman, Apax Partners, Ion Media Networks, Corus Entertainment, Bell Canada, Edison International, AstraZeneca and Ernst & Young.

Acquisition historyEdit

See: List of acquisitions by Stainton Enterprises#OK Labs

Stainton Enterprises acquistion Edit

In December 4, 2015, Stainton Enterprises announced to acquire all of OK Labs assets, including Vexner, OK Labs Invisible Works and UltraNitro/Team Chu. However, OK-Clowerwood was down-sized after the acquisiton and merged to the new "Balls".

Rumored events Edit

  • There were rumors about OK Labs Invisible Works working on a car, currently under the codename Adam[2]. In some of the images found in Beta version 0.5 of OK Labs Maps, the employees are seen testing the destructability of a blue car, which seems to bear the OK Labs logo, at rumored OK Labs Invisible Works facilities at Faroe Islands and Mountain View.
  • There were also rumors about OK Labs moving it's headquarters to: Amsterdam in the Netherlands, Paris in France, Zurich in Switzerland or Murray Hill in New Jersey, USA. This was rumored to happen in 2018.
    • However, this was prevented by Stainton Enterprises acquisiton, that happened in December 4, 2015.
  • There are industries that OK Labs will participate in, after January 1st, 2016, including, but not limited to: pulp & paper, amusement parks, pharmaceutical products, pet care, food & agribusiness, biotechnology, movie theaters, coffee shops, consumer goods, renewable engery, beverage, commodity, bowling products & bowling centers.
  • OK Labs Invisible Works was also rumored to work on radio-controlled devices and a "mini-arcade", when OK Labs acquired the original Greeny Arcade Development Team. However, the "mini-arcade system" isn't Greeny Arcade 384, although OK Labs is developing it too. The OK Labs Invisible Works's mini-arcade was codenamed Hazelbrook, and uses vector and 3D graphics, has a built-in 3d motion sensor, a "3D vision" option, touchscreen interface, a comfortable and slick D-pad-analog stick hybrid design, a port for another controller for multiplayer games, supported multiple programming languages and programming blocks simultaneously, is supposed to drain less battery as possible, and was expected to be priced at $199,99, and was expected to be released before 2025. Some of it's features were taken from the portable Vectrex system concept, Oculus Rift, Sega Nomad, Nintendo 3DS, and Sega Game Gear.
  • There were also rumors about OK Labs and Microsoft deciding to merge Neta Labs, Social Labs, Novus, Snakecore, SafeHome, and Electrodreams, to OK Labs Invisible Works. This was confirmed by an anonymous employee of OK Labs, and was expected to happen during July 2015.

Researching areas Edit

  • Porting to Electronics
  • Computer Consulting
  • Computational Linguistics
  • Data Mining and Management
  • Computational Science
  • Augmented Reality
  • Education through Video Games
  • Data Synchronization
  • Enabling Physical Technologies
  • Convergence, Software and Computer Science
  • Programming Languages
  • Applications for Phones
  • Motion Capture
  • Wireless and Broadband Access Networks
  • "Smart Home Appliances"
  • Software, Programming Principles and Tools
  • Government Research
  • Mathematical and Algorithmic Sciences
  • Optical Transport Networks
  • Network Performance, Planning and Economic Analysis
  • Security Solutions
  • Use of Wind and Solar Power
    • Airborne Wind Turbines
  • Economics and Computation
  • Information Retrieval and Knowledge Management
  • Cloud Computing
  • "Smart Cosmetics"
  • Gesture, Speech Regocnition, Synthesis and Dialog Systems
  • Media-Rich Experiences
  • Graphics and Multimedia
  • Hardware and Devices
    • Computer Architecture
    • Graphics Chips
    • Mobile Computing
    • Computer Processors
    • Flash Memory
    • Mobile Security
    • Encryption
    • Computer Systems and Networking
    • Data Compression
    • Chip Design
    • Hardware and Device Accessories
    • Smartwatches
  • Video Games Relating to and Using Health & Well-Being
  • User Experience
  • Microeconomics
  • Asynchronous Circuits
  • Heat-Shrink and Cold-Shrink Products
  • Dynamics
  • Physics
  • Advertising Sciences
  • Analytics
  • Massive Multiplayer Online Games
    • Virtual Worlds (under OK Labs - Kids & Family Virtual Worlds Studios)
  • Virtual and Augmented Reality
  • "Social Experiments"
  • Advertising design
  • Public relations
  • Video processing
  • Visual effects for film & TV
  • Consumer products
  • Internet service providing
  • Graphics APIs and GPUs
  • Communications & Telecommunications
  • "Audience sciences"
  • Experimental music (Music will be released under the alias OKME, which stand for OK [Labs] Music Experiments)
  • E-commerce
  • Alternative Reality Games
  • Animation experiments
    • 3-D Visualization
  • Market research
  • Ad Exchange
  • User Interface Design
  • High-Altitude UAVs
  • E-Mail Apps
  • Personal Assitants
  • Broadband Internet

Research Projects/SubsidiariesEdit

  • OK Labs Maps
  • OK Labs Camera
  • OK Labs Chat
  • Vexner Laboratories
  • GreenyWorld Creative Engineering
    • Animatronics
    • Video Processing
    • Computer Vision
    • Robotics
    • Human-Computer Interaction
    • Behavioral Sciences
    • Wireless Communication and Mobile Computing
    • Machine Learning & Optimization
    • Radio & Antennas
    • Data Mining
    • Computation Subsystems
  • OK Labs - SafeHome
    • Home Automation
    • Home Monitoring
    • Thermostats
    • Smoke Detectors
  • OK Labs - Invisible Works
    • OK Labs - Electrodreams
      • Computer Vision
      • Robotics & Humanoids
      • Machine Learning
      • Deep Neural Networks
    • OK Labs - Neta Labs
      • Unnamed OK Labs Browser; Codename: "Air"
      • Web Optimized Visualization
      • Time Visualization
      • Machine Learning
      • Advanced List Creation
      • Large Scale Data Interaction
      • Unnamed Application Framework
      • Panorama Stitching/360-Degree Photo Viewing
      • "Data Mining and Conduction"
      • Developer Toolsets
      • "Website Building Sandbox"
      • Digital Asset Management
      • Application Virtualization
      • Font Creation Software
      • Language Creation Software, Codename: "Maria"
      • Map Creation Service (partially merged to OK Labs Maps)
      • Collaborative, Real-Time Code Editor
    • OK Labs - Social Labs
      • Social Sciences
      • Social Marketing
      • Web Conferencing
      • Social Gaming
      • Social Searching
      • Voice Over IP and Instant Messaging

ApplicationsEdit

Coming soon!

Games developed by OK Labs Edit

Name Platform Year Publisher Notes Game engine used
Balls LCD Handheld LCD toy 2015 "Balls" The first project to be developed by the OK Labs. Only game developed as "Balls" Game Labs. Infinidev
FitBrawl iOS, Android, Blackberry, Windows Phone, Symbian 2016 An adventure RPG game to be played through excersising and fitness.

Formerly to be published by "Balls".

Creepungine 6
Announced collaboration with Koto Laboratory TBA 2017 Koto Laboratory and OK Labs First announced collaboration by OK Labs Wingstar Engine
Project R Browser, Android, Windows Phone, Windows 10 2017 (Undisclosed) (Undisclosed)
Untitled Projects Confirmed platforms[3] TBA Unknown The first of the games will be the most widely ported game. Unknown

Games ported Edit

The game will be listed like "Game Name (New Platforms; Original Release Year-Port Release Year/Publisher) - Notes (optional)"

  1. Spacewar (Inifinidev Pro LCD, Browser; 1962-2015/Self-published) - This was one of the examples made for Infinidev Pro as LCD game example, and for Infinidev Light as a browser game example.
  2. Coming soon!

Tools Edit

On May 24, 2015, OK Labs announced, that OK Labs will move it's middleware development under UltraNitro Studios and Team Chu, but OK Labs will still oversee the development.

Currently developingEdit

File:Infinidev.png
  • GeoBob Engine 2 (Cross-platform engine; 2015/Self-published) - The engine was released under MIT license in 2013, and was handeled by the GeoBob Engine community. OK Labs and it's subsidiaries/divisions has since been a lead engine developer from 2015, when it was founded.
  • Project Mariyn (Cross-platform engine; possibly 2026/Self-published)
  • Tatsu (Cross-platform lighting and physics engine; 2015/Self-published) - Acquired from it's former "sibling studio" Wingstar Studios in 2015.
  • PhD (Windows, OS X, Linux; 2015/Self-published) - PhD is a 3d photo editing, illustration and motion poster creation tool, acquired from it's "sibling studio" Wingstar Studios in 2015.
  • Sketcher Model Pro (Cross-platform; 2015/Self-published) - Face animation and model creation tool, for animations and video games. Acquired from it's "sibling studio" Wingstar Studios in 2015.
  • Infinidev (Cross-platform; 2015/Self-published) - Two versions are available. First one is the free version, Infinidev Light, which comes with libraries, built-in customized texture editing and simple programming enviroment. The second version is Infinidev Pro, costing $10 a year, coming with emulators for selected platforms (like Linux, GP2X, Mac OS X, etc.), do-it-yourself LCD toy set as optional, ability to program and create advanced "blocks" for the programming enviroment with Python, ActionScript, Lua and more, joystick support, ability to export the game as executable, as Python script, as Flash project, ability to support USB and third-party accessories like Wiimote, Wii U Gamepad, PlayStation Move, Kinect and more, online multiplayer tools, and the same features as in Infinidev Light.
  • Wingstar Engine - created in 2015. The creator Wingstar Studios acquired the staff from studios owned by Equinoxe Digital Entertainment and middleware, like Tatsu lighting tool/physics engine, Infernal Engine, Sketcher Engine model creation tool/game engine/face animation tool, PhD motion poster creation/3D photo editing/illustration tool and kAI and mAI artificial intelligence engines. Later on, Sketcher model creation and face animation tools were sperated from the game engine itself; and was renamed Sketcher Model Pro. Tatsu lighting tool/physics engine, Sketcher Model Pro, PhD and kAI/mAI were then transferred under OK Labs in February 2015. Wingstar Studios merged the code and assets of Infernal and Sketcher engines and created Wingstar Engine. When "Balls" was acquired by Apple Entertainment, Wingstar laid off 98% of the staff and gave it's Wingstar Engine away.
  • Creepungine (sometimes written as CreepuNgine and referred to as the Nightlight Chronicles engine) is a proprietary game engine, created by Slik Games South/"Balls" Studios San Antonio, which powered such games as Nightlight Chronicles, Blake and Jake and Gateaway. The upcoming versions, Creepungine 6, and onwards, will be developed at OK Labs.

Other products Edit

ListEdit

  • OKPhone, to be released in 2017.
  • SafeHome, home automation and home security products developed by SafeHome Inc, manufactured and distributed by OK Labs.
  • Unnamed motion sensors, to be announced in 2016.
  • Adam (codename), an upcoming car.

OK Labs Laboratories (all bought by Stainton Enterprises in 2015) Edit

OK Labs R&DEdit

This division will develop games and "new technologies". This division was formerly called OK Labs Tech Division

USAEdit

  • OK Labs Silicon Valley
  • OK Labs Osaka, based in Osaka, Japan.
  • OK Labs Melbourne, based in Melbourne, Australia.
  • OK Labs New York City, based in New York City, NY, USA.
  • OK Labs Murray, based in Murray Hill, New Jersey, USA.
  • OK Labs Cambridge, located at Massachusetts Institute of Technology, next to MIT Game Lab's building. Formerly called OK Labs @MIT.
  • OK Labs Glendale, located at Glendale, California.
  • OK Labs Zurich, located at Zurich, Switzerland.
  • OK Labs Pittsburgh, located at Pittsburgh, Pennsylvania.
  • OK Labs Emeryville, located at Emeryville, California.

CanadaEdit

  • OK Labs Ottawa, located at Ottawa, Canada.
  • More coming soon!

AdvertisingEdit

  • More coming soon!

VFXEdit

  • More coming soon!

Other laboratories Edit

Former laboratories Edit

Mango laboratories Edit

The laboratories were merged to OK Labs, with the main company, Mango, in May 5, 2015.

  • Mango Shanghai
  • Mango Kuala Lumpur

Advertising clients Edit

  • Playmates Toys
  • Bird's Eye (frozen food brand)
  • Yvolution
  • Target
  • Sears
  • KMart
  • PepsiCo, Inc.
  • Hasbro, Inc.
  • P&G
  • The Wrigley Company
  • Del Monte
  • Walmart
  • Old El Pase
  • MGA Entertainment
  • Unilever
  • Toys R Us
  • Nintendo
  • Post Foods
  • Yum! Foods
  • Mattel, Inc.
  • TimeWarner
  • Comcast
  • Mondelez International
  • Kraft Foods
  • T-Mobile
  • Toyota
  • Fiat Chrysler Automobiles
  • Spin Master
  • Dr. Pepper Snapple Group
  • Little Ceasar's
  • Google
  • Kia Motors
  • Lego
  • Kodak
  • Kellogg's
  • S.C. Johnson & Co.
  • General Mills
  • Phatom Foods
  • The Hershey Company
  • ConAgra Foods
  • Johnson & Johnson
  • Microsoft
  • IHOP
  • Holiday Inn
  • IKEA
  • Dell
  • Crayola
  • Coming soon!

Video game publishing labels (all bought by Stainton Enterprises in 2015) Edit

Team Chu labels Edit

  • Team Chu Labs, started in 2009, specializing on helping and co-developing with independent video game developers, experimenters and researchers. Games published under the label include Super Ultimate Squad.
  • Virtual Arcade Interactive Entertainment Productions (VAIE Productions), started in 2010, specializing on developing minigames and "80s arcade-ish" video games played in Team Skylar's games.
  • RedOctane, a music, arcade game and arcade hardware publishing label, started in 2010, after acquiring the IPs, assets and staff of RedOctane from Activision.
  • Team Skylar Mobile Studio, a name used by the mobile game development teams at almost every studio. First started in 2008 in Team Skylar London, after acquiring Vivendi Games Mobile.
  • Psygnosis, re-mastered "classic" games label, started in 2015, after acquiring the brand and trademarks from Sony Computer Entertainment Worldwide Studios.

Other divisions/subsidiaries used to be owned by OK Labs Edit

Vexner LaboratoriesEdit

File:Vexner 2015.png

Vexner Laboratories is an American company specializing in sound technologies, especially in audio noise reduction, audio enhancements, audio remastering and audio encoding/compression.

The company was founded in 2004 and recieved funding from Dolby Laboratories and DTS, Inc.

Coming soon!

UltraNitro Studios Edit

UltraNitro Studios was American game developer, based in Santa Monica. The studio also has offices in Montreal, and is known for it's rapid expansion of employees and their first game Geo's World Racing 3. They also are currently modifying a game engine GeoBob Engine with "Balls" Studios Riverside.

HistoryEdit

The studio was founded by Edward Fowly, Sam Garcia and Michael Wildshill in 2013, after the release of Geo's World Racing 2.

The studio hired most of it's employees from many studios, such as Ubisoft Montreal, Bizzare Creations, Columbia TriStar Interactive, Midway Games, Black Rock Studio, Gearbox Software, Respawn Entertainment, Epic Games, voidALPHA and from many middleware developers and technology companies like Liquid Development, Gl33k, Autodesk, RAD Game Tools, OC3 Entertainment, NaturalMotion, Audiokinetic, Firelight Technologies, Havok and much more. The 78% of said employees remained in the UltraNitro studios, until they were moved under True Gameworks in April 2015.

Ubisoft contacted UltraNitro Studios after the founding of the studio. UltraNitro made a deal with Disney and Ubisoft, that Geo's World Racing series and any Geo's World-related games developed by UltraNitro Games won't be distributed by Disney after the release. The deal was approved, since Disney still distributes other Geo's World games.The game was announced in January 2014 and the trailer was released in March 2014.

UltraNitro Studios was "hit with a huge lay-off for over the half of the engine/computer group", closed many studios and the employees were transformed to Equinoxe Digital Entertainment eventually. In June 2014, The Tokyo, Shanghai, Seoul and Austin offices were bought from Equinoxe Digital Entertainment and merged to the offices located at the same cities.

On June 11, 2014, Balls Corporation filed for Chapter 11 bankruptcy protection. At the public auction on June 21, 2014, Balls Corporation’s game development business in:

  • Seoul (South Korea)
  • West Los Angeles (Salt Lake, USA)
  • Istanbul (Turkey)
  • London (England, UK)
  • Bangalore (India)
  • Beijing (China)
  • McKinney (USA, remaining half of split of Zynga With Friends after acquisition by both UltraNitro Studios and "Balls")
  • Boston (USA)
  • Mountain View (USA)
  • Stockholm (Sweden)
  • Hamburg (Germany, remaining half of split of Fishlabs after acquisition by both UltraNitro Studios and "Balls")
  • Annecy (France)
  • Sydney (Australia)

and few intellectual properties and unfinished projects were acquired by and merged to UltraNitro Studios, once again. Soon, the Abu Dhabi, Saigon, Nagoya, Makati and Jakarta studios were bought by Starway Games. Balls Corporation is no longer filed for bankruptcy.

In August 1st, 2014, UltraNitro Studios announced the restructing and closed studios at McKinney, Mountain View, Ventura, Beijing, Lyon, Taipei, Manila, Shanghai, Brighton, Baltimore and Salt Lake, which concluded on lay-offs. It cut 1,900 people in total. The half of the staff of the studios were transfered to "Balls" Studios Montreal while some (76%) were hired by Team Chu.

All of the Japanese and South Korean studios' employees were also "bought" by Team Chu, for their next projects. UltraNitro Studios also announced to delay DoBI: The Game and Operation Bigworld until late 2015. Redwood City, Chertsey and Seattle studios were announced to open in September 2014. It was also confirmed that Annecy, Boston and Istanbul studios will be sold to Team Chu. In 2015, UltraNitro Studios hired video game development veterans, who previously worked at Gas Powered Games, Day 1 Studios, Looking Glass Studios, Ensemble Studios, Kojima Productions/Konami Los Angeles, Carbine Studios, Riot Games, Zynga "and more", into it's new Seattle and Redwood studios. UltraNitro Studios announced to close the Leeds and Honolulu studios, and spin off it's Stunlock and Arkane studios after 2nd of July, 2015.

On May 24, 2015, OK Labs announced, that OK will move it's middleware development under UltraNitro Studios and Team Chu, but OK Labs will still oversee the development.

On December 4, 2015, all of OK Labs assets were acquired by Stainton Enterprises.

GamesEdit

The games marked with 1 use the OHM game engine developed by UltraNitro Studios.

  • Geo's World Racing 3 (2014)
  • Dream Island the Movie Video Game (2014)
  • Operation Bigworld: The Video Game (2015)
  • Geoshea U (2014)
  • Geo Adventure Reunion (2015)
  • Geo's World Racing 4/Geo's World Grand Prix (2015, first game to use Ohm game engine) 1
  • Smash Fight 5 (2016)
  • Geo's World Karting Fusion (Geo's World Racing 5) (TBA; developing as Zeroforce Games) 1
  • Geo's World Racing 6 (cancelled) 1
  • Geo's Universe: The Video Game (moved to other developers)
  • Furryous Kart 2 (cancelled)
  • MeleeKart (cancelled)

Team Chu Edit

Team Chu (also known as Team Smash Fight & Co and/or Skylar Project) was a "worldwide, virtual" development, production, animation and comic publishing company, consisting out of renowed and new game developers, artists, writers and designers in Asia, Europe, Africa, South America, Australia and Canada, responsible for Smash Fight 5 and over 10 unannounced and/or unnamed projects.

They hired employees from many developers like BioWare Montréal, Riot Games, Team Ninja, Nintendo EAD and SRD, Namco Bandai Games, Sega, SCE Worldwide Studios, Behaviour Interactive, etc etc.

HistoryEdit

The group was established in 2010, and was publicly known as Team Skylar until 2013, when Sam Garcia and Team Skylar announced the development on Smash Fight 6. After that, Team Skylar changed the public name to Team Chu for unknown reasons and Team Skylar name was used after few years, in 2014.

After signing a deal with Deep Silver, Team Chu, through newly-established Team Smash Fight & Co, is developing a game in Smash Fight series, Smash Fight 5.

Team Chu, through Team Skylar, acquired Frantic Mayhem Royale IP and franchise from Crytek in September 2014. They also announced expanding business to animation and comic book publishing. They planned to publish Skylar comics in near future, to be co-produced, co-written and co-presented with Guillermo del Toro.

On May 24, 2015, OK Labs announced, that OK will move it's middleware development under UltraNitro Studios and Team Chu, but OK Labs will still oversee the development.

GamesEdit

Name Year Publisher Dev group Platform(s) Notes
Smash Fight 5 2016 Deep Silver Team Smash Fight & Co Xbox One
XCage
Steam
iOS
Android
PlayStation Network
Arcade
Wii U
Additional work by UltraNitro Studios.
Geo's World Karting Fusion 2016 Sega and Bandai Namco Games All studios (as Zeroforce Studios) PC
Arcade
Wii U
PS4
Xbox One
The developers are part of ad hoc development team. The game is a crossover between many franchises.
Project D2N TBA TBA Team Skylar, Osaka and Nagoya studios TBA Co-developed with Guillermo del Toro, and formerly Kojima Productions.
Untitled horror/RPG game TBA TBA Team Skylar, "Team Chu RPG studio", Osaka and Nagoya studios TBA
Frantic Mayhem Royale sequel TBA Sony Computer Entertainment Team Skylar PlayStation 4 Co-developed with Sucker Punch Productions
New IP TBA TBA TBA TBA
Smash Fight 6 TBA Deep Silver Team Smash Fight & Co, Osaka and Nagoya studios Xbox One
Steam
Arcade
Wii U
Development started in 2011.
Tech demosEdit
  • ALTRNTIVE, a "32-bitish" platform tech demo which features time machine elements (like cloning), gravity switching, "portals similiar to those from Portal" and many other experiments. Shown at E3 2011.
  • FIGHTR, a fighting tech demo similiar to Tekken, Street Fighter, Final Fight, Super Smash Bros and Smash Fight, with enhanced graphics, smooth physics and many experiments, shown at E3 2012. This then became part of Smash Fight 5.
  • SUPROCTO, a open world action tech demo specializing on "2-player, 3-player and even 4-player" action, where you use various items to fight the "zombie robot octopus of hell", shown at E3 2013. This then became the untitled 5th installement in Frantic Mayhem Royale series, which was teased a year later.
  • MNDCNTRL, a tech demo which specialized on "alternative physics", gesture recognition, special effects and other experiments, like the ones used in previous tech demoes. Shown at E3 2014. When it premiered, it was said that this was already part of upcoming Skylar game.

ComicsEdit

  • Skylar comics (TBA)

Sub-studiosEdit

Slik GamesEdit

Coming soon!

Team Smash Fight & CoEdit

More coming soon!

Team SkylarEdit

So far the largest sub-division in Team Chu.

HistoryEdit

The game studio was founded in 2007 by Michael Wildshill, after he left Pandemic Studios, with 33 other employees. They first were going to name their company "Nuclear Games", but when someone said that "we should make games that just resets other people's perspectives on action games", Laser responded "it could be possible, but how can we do that". They also contacted Ubisoft Montréal, their affiliate, to form a Montréal studio. According to one employee, when Reset Studios was founded, they started making action-arcade games but expanded business to main video games, which led to discontinuation of Consumer Games Division.

When the studio was still known as Reset Studios, it operated 3 main studios; the main studio at Santa Monica, United States, the second studio at Montréal, Canada and the last studio in London, United Kingdom, and they acquired a Swedish game developer Fatshark. These studios still are operated, under Team Skylar, but London office was closed. The studio also recruited the former employees of other well known games developers, like Lucasarts, Ubisoft Montréal, Rare Ltd, Crytek, THQ, Activision and EA. They had plans to create a video game console "at one point", but plans were cancelled, because they rather publish games to other consoles, than their own.

In 2009, Reset Studios released it's first arcade game, Quest to Something.

In 2012, Reset Studios released a sequel, for their 32-bit platformer, called Super Ultimate Squad 2, under the Reset Labs label, for smartphones, Xbox 360 and Wii U. It met with mixed to positive reviews and was praised for story, nostalgic feeling and music, but was panned for difficulty and in-app purchases. Also in 2012, after the layoffs at Radical Entertainment, Team Skylar hired the lay-offed staff and formed a studio in Vancouver.

In 2013, the company was acquired by Team Chu.

Reset Studios announced it's game Furryous at Gamescom 2014, but few months later, Reset was announced to be re-branded and restructed as Team Skylar, as the company also expanded to comic book publishing, animation and special effects. The company was re-named after their upcoming new IP, known as Skylar.

Team Skylar Minsk, Team Skylar Nottingham and Team Skylar Salt Lake announced the development of new IP in Gamescom 2014 the day after Furryous announcement. It was also rumored that a Crash Bandicoot title was in development for PlayStation 4, with release date unknown.

At GDC 2015 and TGS 2015, Team Skylar announced to develop games for Microsoft HoloLens, first one being Illumengine-powered Hired Gun Online, which includes massive online multiplayer, "room scanning"-based virtual reality rendering and even motion sensoring "for realistic gun action". Team Skylar also discontinued, disbanded and/or merged 5 labels/development teams to other studios and closed the Abu Dhabi studio, in the same year.

In June 2015, Team Skylar soon hired employees who worked at Junction Point Studios, Crytek, Ion Storm, Midway Games and Looking Glass Studios, to create Team Skylar Austin. Also in June 2015, Team Skylar sold the Chertsey and Seattle studios to UltraNitro Studios.

GamesEdit
  • Quest to Something (2009; Arcade) - Developed by Team Skylar Montréal, Team Skylar Salt Lake, Team Skylar Nottingham and Team Skylar London. "You are on a quest to rescue the princess, but you need a lot of loot. A lot. Like you need a big inventory."
  • Super Ultimate Squad (2010; Xbox 360, PlayStation 3, Nintendo Wii) - Developed by Team Skylar Santa Monica. "The superheroes are on a quest to save the whole city. Little they know, they break the fourth wall in few cases."
  • Super Ultimate Squad 2 (2012; iOS, Android, Xbox 360, Wii U) - Developed by Team Skylar Santa Monica, Team Skylar Austin, Team Skylar Porto Alegre and Team Skylar Mobile Studio. "The squad is back and more (awesome) awful than ever. Go and stop some aliens. Just go."
  • Jurioku (2012; PlayStation Vita) - Developed by Team Skylar Osaka. "Gravity-based adventure"
  • Incognito (2013; Xbox Live Arcade) - Developed by Team Skylar Nagoya. "A spy adventure game where the player works for CIA. Your mission is to spy on people, but you might not know that people are spying on you too."
  • Frantic Mayhem Royale 2 (2013; Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U) - Developed by Team Skylar Montreal and Team Skylar Nottingham. "An action game where you fight monsters, 'nuff said."
  • Furryous (2014; PS4, Xbox One, Wii U, PC) - Developed by Team Skylar. "A cute platformer focused on Larry the Lion's adventures on stopping "trolls" from invading the realms."
  • Hired Gun (2015; Windows, PS3, PS4, Xbox 360, Wii U, Xbox One, Arcade) - Developed by Project Hired Gun, with support of and additional development by Omixron (at Team Skylar Salt Lake), 7 Studio and Luxoflux. The gameplay is a hybrid of Metal Gear Solid, Assassin's Creed, Call of Duty, Halo, Gears of War and Titanfall.
  • Vehicular Special Forces (2015; Windows, PS3, PSVita, Xbox 360, Wii U, Arcade) - The last game developed by Ram Games, also developed by Team UltraTurbo. It's a racing game, mixed with action-adventure elements and open world.
  • Moving Mountains (2016; PC, Wii U, PlayStation 4) - Developed by Awero Studio. "A JRPG focused on Erin and guardian angel (and his boyfriend, formerly alive) Awero and their adventures through "gates and dimensions"."
  • Skylar ("coming when it's done"; Xbox One, PC) - Developed by Team Skylar. "A bullied control freak gets supernatural powers and CIA is hunting her down."
  • Untitled Crash Bandicoot project (TBA, PS4) - Developed by (possibly) Team Skylar Vancouver. Description unavailable.
  • The Slaughter Factory, formerly Project D2N (TBA) - "A horror game based around a remote island, with an abandoned factory. There are a lot of secrets about that factory and the island and you need to find out all of them."
  • Frantic Mayhem Royale 3 (TBA)
  • Hired Gun: Online (TBA; PS4, Xbox One, Windows, Nintendo NX, Wii U) - Developed by Project Hired Gun of Team Skylar Santa Monica, in collaboration with Team Skylar Phenomic. Announced in TGS 2015, the game was going to be functional with and without virtual reality headsets.
  • 20 new IPs from other studios (all TBA; PlayStation 4, Xbox One, Wii U, PC, Nintendo NX, 3DS, Wii U, Android, iOS, Blackberry, Windows Phone, Arcade (possibly; the platforms the games are gonna be released on are depending on the developers))
Minigames/"alternative universe" gamesEdit

The game info will be listed in this order: Minigame name (The year the minigame was said to be "released"; the game the minigame was featured in/The actual developer(s) of the minigame (and/or the real game)) - Description

  • Quest to Everything: A Collect-a-thon Game (1991; Quest to Something/Team Skylar London, Salt Lake and Newcastle) - Complete opposite of the game. Just collect everything, screw the princess.
  • Old Ultra Human Platformer 16 (1996; Super Ultimate Squad 2/Team Skylar Austin and Porto Alegre) - Have you ever thinked what would platformers look like in the pararell universe?
  • Just Another Day in the Good Old Alternative Universe (2000; Furryous/Team Skylar Osaka and Montréal)
  • Destroyer (1986; Frantic Mayhem Royale 2/Team Skylar Nottingham)
  • Destroyer 3D (1997; Frantic Mayhem Royale 3/Team Skylar) - The "third" installment in the Destroyer series.
Other games by Team SkylarEdit

The games, listed here, are either tech demos, April Fool's jokes or cancelled games.

  • Cirtual (tech demo) - A tech demo, which features remastered Crash Bandicoot levels. The demo was featured in Gamescom 2014 and it was rumored to be a teaser to the Crash Bandicoot project.
  • Cancelled open world sandbox-RPG game (was to be released in 2014; Wii U, PlayStation 4) - Developed by Team Skylar Minsk. The game was supposed to be an open world RPG game. No other information has been confirmed.
  • Bionic Wars (cancelled - original release date unknown; PlayStation 4, PSVita, Xbox One, Windows) - Developed by Team Skylar Abu Dhabi, and previously known as Untitled stealth game. The game's plot was revealed to include mechanical combat and stealth elements, to be set in Dubai during 2080s, and was to be a cinematic science fiction-action game.
  • Zone of the Enders 3 (April Fool's joke) - With Kojima Productions, these two companies decided to create an April Fools joke, and released a "gameplay trailer". After the introduction by Kojima and Daniel Pecker, the gameplay trailer soon played, only to end in a cutscene, which had many plot twists. After a very bizzare plot twist, which revealed that everything, that happened in the trailer, was just a dream, the entire game was revealed to be a joke.
Other studiosEdit
  • It was rumored that some games will be developed by a new unannounced development groups at Osaka and Nagoya.
  • It was also rumored that Team Chu established a studio focusing primarly on RPG games.
  • The company also includes departments for production administration, customer service, media relations, content licensing, quality assurance, legal services and localizations.
    • The company used to also have "promotions & advertising", "clients & profits", "global business strategy", logistics and "P7 technology & management" departments. Later, the said departments and 50% of content licensing departments were then given to True Gameworks in April 2015.

Coming soon!

OK Labs Invisible Works Edit

Main article(s): OK Labs Invisible Works

OK Xerox Edit

Coming soon!

Former other divisions/subsidiaries owned by OK Labs Edit

SnakeCoreEdit

More coming soon!

MangoEdit

More coming soon!

Novus Edit

File:Novus.png
Novus was a technology R&D branch, founded in 2015, and located within Microsoft Research facilities, Microsoft Studios-owned studios and OK Labs "laboratories". It was founded by Daniel Gracia, Phil Spencer and Eric Horvitz.

The company primarily develops mobile applications for phones that have NFC connection features, and "ultimate reality games" (which are augmented reality games with elements from virtual reality, simulated reality, artificial reality and alternative reality games and also develops apps and games for Microsoft kinect and Microsoft HoloLens.

The name means "new" in Latin.

The team and the facilities merged to OK Labs Invisible Works in July 1, 2015.

Games developedEdit

Name Year Platforms Type
Android (Cardboard) Microsoft HoloLens Kinect (Xbox One/Windows) Windows Phone
Unnamed Game 2016 Yes Yes No No Ultimate reality game

Electrodreams Edit

Coming soon!

Neta Labs Edit

Neta Labs is an online project lab founded by OK Labs in 2015.

Featured Neta Labs projects Edit

  • Maria (codename), a crowd-sourced language creation software. Greenlighted in May 15, 2015, and currently developed at OK Labs @MITOK Labs - Social Labs and OK Labs Redmond and the Neta Labs forum/community.

Social LabsEdit

Coming soon!

SafeHome Edit

OK Labs - SafeHome (also known as OK SafeHome, or SafeHome) is a home automation company founded by Keith Stevens and Jack Gonzalez in 2013. It was acquired by OK Labs in 2015.

Coming soon!

Other sub-studios (all bought by Stainton Enterprises in 2015) Edit

Here are the lists of established sub-divisions/subsidiaries of OK Labs's subsidiaries/divisions.

Team ChuEdit

Team SkylarEdit

Main studiosEdit
  • Team Skylar Santa Monica, started in 2007.
  • Team Skylar Montréal, started in 2007. The first game is Frantic Mayhem Royale 2, made by staff from the series' core team in now-defunct Crytek UK (Free Radical Design), which Team Skylar acquired the franchise from.
  • Team Skylar Osaka, started in 2009.
  • Team Skylar Nagoya, started in 2009.
  • Team Skylar Minsk, started in 2009.
  • Team Skylar Kyiv, started in 2009.
  • Team Skylar Nicosia, started in 2009.
  • Team Skylar Nottingham, started in 2010. Located next to the Deep Silver/Dambuster Studios office.
  • Team Skylar Brighton, started in 2011.
  • Team Skylar Krakhiv, started in 2011.
  • Team Skylar Salt Lake, started in 2009.
  • Team Skylar Vancouver, started in 2012.
  • Team Skylar Austin, started in 2015.
Customer support and other non-game studiosEdit
  • Team Skylar Krasnodar, Russian quality assurance studio started in 2008.
  • Team Skylar Novokuznetsk, Russian customer support facility started in 2008.
  • Team Skylar Warsaw, a Polish localization studio started in 2008.
  • Team Skylar Manchester, a British special effects and graphics studio started in 2009.
  • Team Skylar Saigon, a Vietnamese quality assurance, localization and customer support facility, located in Ho Chi Minh City, started in 2009.
  • Team Skylar Seoul, a Korean animation studio started in 2014.
  • Team Skylar Singapore, a game incubation and animation studio, started in 2014.
  • Team Skylar Issy, a French quality assurance and localization studio, located in Issy-les-Moulineaux, started in 2013.
  • Team Skylar Shenzen, a Chinese animation studio, started in 2014.
  • Team Skylar Galway, an Irish customer support facility, started in 2013.
  • Cloudsauce, a special effects, cloud computing, localization, quality assurance and animation studio, started in 2014.
Established internal development teamsEdit
  • Iris Force, a handheld game development team in Team Skylar Nottingham, started in 2010.
  • Team UltraTurbo, a racing game development team in Team Skylar Brighton, started in 2011.
  • Awero Studio, a JRPG development team in Team Skylar Osaka, started in 2011.

UltraNitro StudiosEdit

  • UltraNitro Studios Santa Monica, founded in June 2013.
  • UltraNitro Studios Montreal, formed in August 2013. Currently employing 45 staff members.
  • UltraNitro Studios London, located in Silverton Way/Liverpool Street, London, England, formed in May 2014, after the release of Geo's World Racing 3, currently responsible of Ohm game engine, Geo's World Racing 4 and GeoBob Engine.
  • UltraNitro Studios Redwood, announced in December 2014 and formed in March 2015.
  • UltraNitro Studios Seattle, announced in December 2014 and formed in March 2015.
  • UltraNitro Studios Chertsey, announced in December 2014 and formed in March 2015.

Other acquisitions (remaining bought by Stainton Enterprises in 2015) Edit

Here are the acquisitions by OK Labs.

  • Extreme Reality Ltd. - develops a software-based technology enabling any consumer electronics device with a standard 2D camera to become a full-body motion controlled gaming system. Extreme Reality technology works seamlessly with nearly all consumer electronics, from cell phones and tablets to SmartTVs and game consoles. Started in 2005, acquired in May 2015.
  • CrowdOptic - best known for their mobile technology that gathers and analyzes data from smartphone cameras, based on where they are pointed, to identify areas of high interest. Started in 2011, acquired in May 2015.
  • GreenyWorld Creative Engineering - best known for animatronics and costumes used in Greeny Phatom Live!. Acquired in May 24, 2015.
  • Parei - known for developing, manufacturing, producing, supporting and selling flash memory products and other memory products. Founded in 2001 by former employees of Kingston and IBM. Acquired in May 31, 2015.
  • More coming soon!

"Sub-Acquisitions"Edit

Here are the acquisitions by OK Labs's subsidiaries/divisions, from past to present.

  • 36O2 - creates motion-sensing hardware and tools. Founded in January 2005, acquired by Novus in May 2015. Now owned by OK Labs Invisible Works, as of July 2015.
  • Slik Games, founded in March 1993 in San Mateo, California, acquired on July 3, 1996. Bought for $900 million by OK Labs - Team Chu in May 10, 2015.
    • Slik Games South, established in 2003 as "Balls" Studios San Antonio. Balls Corporation renamed the studio, restructed and moved under and is now a development branch of Slik Games, as of September 2014. Now part of OK Labs - Team Chu.
    • Slik Games UK, established in 2002 as "Balls" Studios Manchester, sold to Starway Games and merged under Starway Games UK in 2014, sold and restructed under Slik Games in September 2014. Now part of OK Labs - Team Chu.
  • "Balls" Studios Riverside - Technically acquired by SnakeCore and OK Labs in June 2014. SnakeCore didn't exactly acquire the entire studio, SnakeCore just acquired some assets, IPs and rights to port Geo Adventure Dimensions to PS4, PSVita, Wii U, Xbox One, iOS and Android. These acquired assets, rights and IPs soon merged and formed SnakeCore Riverside. When the studio merged to "Balls", OK Labs acquired the ex-"Balls" Studios Riverside staff. Now owned by OK Labs Invisible Works, as of July 2015.
  • "Balls" Studios Dundee, founded in 2007. Sold to SnakeCore in May 2015, soon became SnakeCore Dundee. Now owned by OK Labs Invisible Works, as of July 2015.
  • "Balls" Studios Toronto, founded in 2008. Game development operations ceased in 2014, "Balls" revived and sold the operations and the studio to SnakeCore in May 2015, soon became SnakeCore Canada. Now owned by OK Labs Invisible Works, as of July 2015.
  • Hired Gun, a (formerly medium-sized) game development and porting team. Started in 2006 by Microsoft, acquired by Team Skylar in 2007, and split to Montréal and Santa Monica studios. Became Project Hired Gun, action-adventure game developer, created for the development of the games in "upcoming Hired Gun franchise".
  • Black Box Games, now a sports development team in Team Skylar Vancouver. Started in 1998, acquired by EA in 2002, acquired from Electronic Arts by Team Skylar in 2013.
  • RedOctane, a music, arcade game and arcade hardware developer, now in Team Skylar Santa Monica. Started in 1999, acquired by Activision in 2006, acquired by Team Skylar and moved to Team Skylar Santa Monica in 2010.
  • Pandemic Studios, now a development team in Team Skylar Santa Monica. Started in 1998, acquired by EA in 2007-2008 and acquired from EA by Team Skylar in 2009.
  • Mythic Entertainment, now a MMO development team in Team Skylar Santa Monica. Started in 1995, acquired by EA in 2006, acquired from EA and moved to Santa Monica studio by Team Skylar in 2014.
  • Solid Pirate Ninjas, a puzzle game and physics engine developer, in Team Skylar Nottingham, Team Skylar Salt Lake, Team Skylar Chertsey and Team Skylar Vancouver. Started in 2002, acquired by Team Skylar in 2009.
  • Wolf Team, a JRPG development team in Team Skylar Osaka. Started in 1986, acquired by Namco in 2003, acquired from Namco by Team Skylar in 2011 and renamed to Wolf Team in 2012.
  • Team Skylar Porto Alegre. Started in 2009 after Southlogic Studios was acquired by Ubisoft. Acquired from Ubisoft by Team Skylar in 2010.
  • Team Skylar Phenomic, a real-time strategy game developer. Started in 1997, acquired by EA in 2006, acquired from EA by Team Skylar in 2013.
  • Team Skylar Asia Pacific, an Australian localization studio and distributor of European games of other publishers. Started in 2000 and acquired from THQ in 2012.
  • Team Skylar San Diego, a sports game developer. Started by Midway Games in 2005?, acquired by THQ in 2009, acquired from THQ by Team Skylar in 2012.
  • Fatshark, Swedish game developer. Started in 2008, acquired by Team Skylar in 2009.
  • Team Skylar Newcastle. Started in 1996, acquired by Midway Games in 2005, acquired from Midway Games by Team Skylar in 2009.
  • Team Skylar Austin. Started in 2000, acquired by Midway Games in 2004, acquired from Midway Games in 2008.
  • Team Skylar Shanghai, a Chinese localization, graphics studio and game developer. Started in 2008, renamed to Yingpei Games in 2011, acquired from Epic Games by Team Skylar in 2012.
  • Iron Galaxy Studios, acquired in June 2014, currently responsible for Killer Instinct, DLCs of the upcoming UltraNitro Studios games and Ohm game engine. Second studio not to be named after the parent company.
  • "Balls" Studios Sydney, founded in 2011, after Team Bondi closed down. Acquired by UltraNitro Studios in 2014, when Balls Corporation was filed for Chapter 11 bankruptcy.
    • Depth Analysis, responsible for the development of MotionScan, the award-winning 3D motion capture technology. Acquired, with "Balls" Studios Sydney, by UltraNitro Studios in 2014.
  • NetherNet Labs, a data management, storage solutions, IT consulting, data communications and telecommunications equipment company, founded in 2005.
    1. Data management and IT consulting divisions acquired by Neta Labs in June 1, 2015.
    2. Telecommunications equipment, data communications and stroage solutions divisions acquired by OK Labs Invisible Works in June 1, 2015.
  • Mind Storm Studios, a Pakistani game development company, founded in 2006. Acquired in June 19, 2015.
    1. Staff acquired by Team Chu and UltraNitro Studios.
    2. Game library and rights acquired by Neta Labs and OK Labs. Both library and rights now owned by OK Labs Invisible Works, as of July 2015.
  • DSP Group, an Isreali semiconductor company, founded in 1987. Also acquired in June 19, 2015.
    1. Cordless and VoIP terminals businesses acquired by OK Labs Social Labs. Now owned by OK Labs Invisible Works, as of July 2015.
    2. Multimedia business acquired by Neta Labs. Now owned by OK Labs Invisible Works, as of July 2015.
  • Camtek Intelligent Imaging, an Isreali semiconductor company, founded in 1986. Acquired by Neta Labs in June 19, 2015. Now owned by OK Labs Invisible Works, as of July 2015.
  • More coming soon!

Unfinished acquisitions Edit

Here are the acquisitions by OK Labs and/or it's subsidiaries/divisions, that haven't been finished, as of the present day.

  • Anikolor Studio - animation software. Founded in 2012, to be acquired by OK Labs in 2015. Acquisition will be finished in June 2015.
  • Robionix - a robotics division of MegAI Corporation. Founded in 2015, to be acquired by OK Labs. The acquisition will be expected to close in August 2016.

Closed, defunct or merged Edit

Here are the acquisitions of the companies, who, later on, became bankcrupt, were closed down by, and/or were merged to OK Labs and/or it's subsidiaries/divisions.

OK LabsEdit

  • Dune Labs - best known for proximity sensors, HID devices, gesture recognition software, real-time range imaging cameras and 3D motion sensors. Started in 1999, acquired and merged to OK Labs in May 2015.
  • Aquilonius LLC - A fabless semiconductor. Started in 2003, acquired and merged to OK Labs in May 2015.
  • Starway Games Abu Dhabi, being the current co-owner with Abu Dhabi Media Group/Image Nation, the studio was bought from "Balls" in a public auction in June 2014. Bought by OK Labs as part of the "semi-liquidiation", in May 2015.
  • Westinghouse Solar, Inc. - Acquired and merged to OK Labs in May 16, 2015.
  • Goldbeans.com - A casino and social gambling website. Started in 2010. Acquired by OK Labs, merged to UltraNitro Studios, Neta Labs, Team Chu, Social Labs and OK Labs and the website taken over by Neta Labs, all in May 20, 2015.

More coming soon!

GreenyWorld Creative EngineeringEdit

  • GreenyWorld Creative Engineering Singapore, located in Singapore, Singapore. Opened in 1991, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Mongolia, located in Ulan Bator, Mongolia. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Florida, located in Miami, Florida, USA. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Arabia, located in Riyadh, Saudi Arabia. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Israel, located in Tel Aviv, Israel. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering France, located in Paris, France. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Iceland, located in Reykjavik, Iceland. Opened in 1990, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Iran, located in Tehran, Iran. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Spain, located in Madrid, Spain. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Jamaica, located in Kingston, Jamaica. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Pakistan, located at Lahore, Pakistan. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Turkey, located at Istanbul, Turkey. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Hong Kong, located at Hong Kong, Hong Kong. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Philippines, located at Manila City, Philippines. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Mexico, located at Mexico City, Mexico. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Brazil, located at Sao Paulo, Brazil. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Czech Republic, located at Prague, Czech Republic. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Greece, located at Athens, Greece. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Hungary, located at Budapest, Hungary. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Bristol, located at Bristol, England, UK. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Belfast, located at Belfast, Northern Ireland, UK. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Africa, located at Johannesburg, South Africa. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Australia, located at Brisbane, Australia. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering New Zealand, located at Auckland, New Zealand. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Shanghai, located at Shanghai, China. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Taiwan, located at Taipei, Taiwan. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering India, located at Chennai, India. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Malaysia, located at Kuala Lumpur, Malaysia. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Thailand, located at Bangkok, Thailand. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Indonesia, located at Jakarta, Indonesia. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Bulgaria, located at Sofia, Bulgaria. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Denmark, located at Copenhagen, Denmark. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Italy, located at Rome, Italy. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Portugal, located at Lisbon, Portugal. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Romania, located at Bucharest, Romania. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Slovakia, located at Bratislava, Slovakia. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Dublin, located at Dublin, Ireland. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Scotland, located at Glasgow, Scotland, UK. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Surrey, located at Surrey, England, UK. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.
  • GreenyWorld Creative Engineering Amsterdam, located at Amsterdam, The Netherlands. Opened in 1989, closed in 2015, before being acquired by OK Labs. The now-ex-GWCE staff were acquired by OK Labs after the acquistion.

More coming soon!

UltraNitro StudiosEdit

  • UltraNitro Studios Japan, located at Tokyo, Japan, formed in June 2014, after the "huge chaos" at UltraNitro Studios. Closed in August 2014, after being bought by Team Chu.
  • UltraNitro Studios South Korea, located in Seoul, South Korea, formed in May 2014, after the release of Geo's World Racing 3, formerly responsible for Ohm game engine and GeoBob Engine. Closed in August 2014, after being bought by Team Chu.
  • UltraNitro Studios Bellevue, formed in May 2014, after the release of Geo's World Racing 3 and the acquisition of Bellevue offices of Nuclear Monkey Software, responsible of Ohm game engine, Geo's World Racing 4 and GeoBob Engine. Merged and splited to Salt Lake, Honolulu and Emeryville studios.
  • UltraNitro Studios Vancouver, responsible for Ohm game engine and made one update with Vancouver and Barcelona studios and was formed in September 2013. Merged with Pirahna Games in November 2013. Closed in June 2014, during the "huge chaos" at UltraNitro Studios.
  • UltraNitro Studios Luxembourg, formed in May 2014, after the release of Geo's World Racing 3 and acquisition of Luxembourg office of Nuclear Monkey Software, previously responsible of Ohm game engine and made one update with Vancouver and Barcelona studios. Closed in June 2014, during the "huge chaos" at UltraNitro Studios.
  • UltraNitro Studios Barcelona, formed in May 2014, after the release of Geo's World Racing 3 and the acquisition of Spain offices of Nuclear Monkey Software, formerly responsible of Ohm game engine (made only one update), Geo's World Racing 4 (programmed 2% of the code, rendered graphics and did textures) and GeoBob Engine. Closed in June 2014, during the "huge chaos" at UltraNitro Studios.
  • UltraNitro Studios Emeryville, formed in May 2014, after the release of Geo's World Racing 3, was responsible of Ohm game engine (only did one update) and Geo's World Racing 4 (rendered few characters, programmed 5% of the code and did few of the graphics). Closed in June 2014, during the "huge chaos" at UltraNitro Studios.
  • UltraNitro Studios New York, formed in May 2014, after the release of Geo's World Racing 3, was responsible of Ohm game engine (only did one update) and Geo's World Racing 4 (rendered few characters, programmed 10% of the AI of the game and did few of the graphics). Closed in June 2014, during the "huge chaos" at UltraNitro Studios.
  • UltraNitro Studios Wellington, formed in May 2014, after the release of Geo's World Racing 3 and the acquisition of New Zealand offices of Nuclear Monkey Software, currently responsible of Ohm game engine (did two updates), Geo's World Racing 4 (rendered few cars and made 5% of the levels) and GeoBob Engine .Closed in June 2014, during the "huge chaos" at UltraNitro Studios.
  • UltraNitro Studios Milan, formed in May 2014, after the release of Geo's World Racing 3 and the acquisition of Italy offices of Nuclear Monkey Software, currently responsible of Ohm game engine, Geo's World Racing 4 and GeoBob Engine. Closed in June 2014, during the "huge chaos" at UltraNitro Studios.
  • UltraNitro Studios Salt Lake, located in West Los Angeles, Salt Lake City, formed in May 2014, after the release of Geo's World Racing 3, currently responsible for Ohm game engine and GeoBob Engine. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Taipei, formed in March 2014, located at Taipei, Taiwan. Currently responsuble for Ohm game engine and Geo's World Racing 4. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Shanghai, formed in May 2014, after the release of Geo's World Racing 3 and the acquisition of Yingpei Games. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Brighton, formed in June 2014, after the release of Geo's World Racing 3 and the acquisition of NaturalMotion Games. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Manila, located at Manila City, Philippines, formed in June 2014. Currently developing Geo's World Racing 4. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Lyon, re-formed in June 2014 from Arkane Studios France, currently responsible for Geo's World Racing 4, Geo's Universe: The Game, Ohm game engine, Furryous Kart 2 and DLCs. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Beijing, formed in June 2014 after the "huge chaos" at UltraNitro Studios. Currently responsible of Geo's World Racing 4 and Ohm game engine. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Baltimore, formed in May 2014, before the release of Geo's World Racing 3. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Mountain View, formed in June 2014, after the "huge chaos" at UltraNitro Studios and the acquisition of Wild Needle (bought from Zynga). Currently responsible of Geo's World Racing 4 and Ohm game engine. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Bangalore, formed in June 2014 after the "huge chaos" at UltraNitro Studios. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios Ventura, formed in February 2014, after the acquisition of Left Field Productions. Currently responsible for Geo's World Racing 4 and Ohm game engine. Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Studios McKinney, formed in June 2014, after the acquisition of Zynga With Friends. Currently responsible of Geo's World Racing 4 (replaces the Barcelona, Austin, Emeryville, Bellevue and New York studios). Closed in August 2014, after lay-offs and resturcting happened.
  • UltraNitro Fishlabs, also trading as UltraNitro Studios Germany, formed in June 2014, after the "huge chaos" at UltraNitro Studios and the acquisition of Fishlabs Entertainment, was responsible of GeoBob Engine, Geo's World Racing 4 and Ohm game engine. It soon spun-off from UltraNitro Studios.
  • UltraNitro Studios Honolulu, second headquarters of the company, formed in August 2013, currently responsible for Ohm game engine and GeoBob Engine. Closed in July 3rd, 2014.
  • UltraNitro Studios Leeds, formed in June 2014, after the "huge chaos" at UltraNitro Studios. Currently responsible of Geo's World Racing 4 and Ohm game engine. Closed in July 3rd, 2014.
  • Team Skylar Chertsey, started in 2013 by Team Skylar. Acquired by and merged to UltraNitro Studios in June 2015.
  • Team Skylar Seattle, started in 2009 by Team Skylar. Acquired by and merged to UltraNitro Studios in June 2015.

SafeHomeEdit

  • Salarmo - known for creating contact sensors, remove tags and o0ther home security products. Started in 2012, acquired and merged to SafeHome, Inc. in May 10, 2015.

More coming soon!

Vexner LaboratoriesEdit

Coming soon!

SnakeCoreEdit

  • NG:DEV.TEAM - A video game porting house and video game developer, in Hannover, Germany. Acquired by SnakeCore in June 2014, soon re-named SnakeCore East. Merged to SnakeCore Texas in March 2015.

More coming soon!

Neta LabsEdit

  • Goldbeans.com - A casino and social gambling website. Started in 2010. Acquired by OK Labs, merged to UltraNitro Studios, Neta Labs, Team Chu, Social Labs and OK Labs and the website taken over by Neta Labs, all in May 20, 2015.

More coming soon!

ElectrodreamsEdit

Coming soon!

Team ChuEdit

  • Team Skylar London, founded in 2007, closed and merged to Newcastle Studio in 2014.
  • Reset Studios Jakarta, Indonesia. Started in 2009, closed in 2010.
  • Reset Studios Makati, Filippines. Started in 2009, closed in 2011.
  • Reset Studios Hangzhou, China. Started in 2010, closed in 2013.
  • Reset Studios Fareham, United Kingdom. Started in 2010, sold to Starbreeze Studios in 2013. Now known as Starbreeze UK.
  • Team Skylar Solent, United Kingdom. Started in 2011, closed in 2014.
  • Reset Studios Consumer Games Division (Reset Studios CGD). A label used for consumer games made during the era when Reset Studios made action-arcade games, started in 2007. Discontinued in 2009.
  • Deep Core Skylar, an arcade hardware and API/SDK development team in Team Skylar Santa Monica, Team Skylar Montreal and Team Chu Newcastle, started in 2009. The label was discontinued after the release of Hired Gun in 2015.
  • Team Skylar Integrated Computer Engineers Studio (Team Skylar ICE Studio), a name used by arcade hardware, engineering, technological aspect, software technology, server maintenance, peripheral development and arcade manufacturing teams in many team Skylar studios. Started in 2007. The label was discontinued after the release of Hired Gun in 2015.
  • Ram Games, a label used by a racing development team in Team Skylar Salt Lake, started in 2011, after acquiring from THQ and moving the team to Salt lake studio. Formerly known as Rainbow Studios and Rainbow Games, the final name was used since 2013, after Fiat Chrysler Automobiles made a partnership with Team Skylar to develop games featuring Dodge cars and Ram trucks, until 2015, when the team's last racing game Vehicular Special Forces was released. The label was then discontinued and was merged to Salt Lake studios.
  • Team Skylar Abu Dhabi, started in 2010, with help and funding by Abu Dhabi Media Group. The funding and partnership with Abu Dhabi Media Group ended in 2015, coincidentally after the release of Hired Gun. Their then-in-development title Bionic Wars was cancelled, after 4 years in development.
  • 7 Studio, a development team in Team Skylar Santa Monica, started in 2010, after acquiring 7 Studios from Activision and moving the team to Santa Monica studio. Merged with Luxoflux team to Team Skylar Santa Monica's core team, in 2015, after the release of Hired Gun.
  • Luxoflux, a development team in Team Skylar Santa Monica, started in 2010, after acquiring the team from Activision. Merged with 7 Studio team to Team Skylar Santa Monica's core team, in 2015, after the release of Hired Gun.
  • Starway Games UK - located at both Essex, United Kingdom. Responsible for game development, game assurance and localization. Created by Starway Games in 2013, bought by OK Labs - Team Chu and merged to Slik Games UK, in May 5, 2015.
  • Starway Games Japan - responsible for localization and game porting. Created by Starway Games in 2013, bought by OK Labs - Team Chu and merged to form Slik Games Japan, in May 5, 2015.
  • Nyriam - located at Osaka, Japan. Created by Starway Games in 2013, bought by OK Labs - Team Chu and merged to form Slik Games Japan, in May 5, 2015.
  • Omixron, a name used by the free-to-play game development team in Team Skylar Nicosia, started in 2010. Previously had another office located at Team Skylar Salt Lake, until it was shut down and merged to the Salt Lake and Nicosia studios in 2015, after the release of Hired Gun.
  • Vivendi Games Mobile. Started in 2006, acquired and merged by Team Skylar in 2008.

More coming soon!

Sold/spun-offEdit

  • UltraNitro Studios Fareham, founded in October 2003 as Living Pixel Games, acquired by "Balls" in 2004, renamed to "Balls" Studios Fareham, sold to Vivendi Universal Games in 2005, renamed Travelship Studios, sold to THQ in 2007, then to Crytek and renamed Crytek Fareham in 2011, finally acquired by UltraNitro Studios in 2013, acquired by Starbreeze Studios after the release of Geo's World Racing 3, currently known as Starbreeze UK.
  • UltraNitro Studios Istanbul, formed in March 2014, formerly responsible for Geo's World Racing 4 and Geo's Universe: The Game. Sold to and absorbed into Team Chu in September 2014.
  • UltraNitro Studios Boston, formed in June 2014, after the "huge chaos" at UltraNitro Studios and the acquisition of Floodgate Entertainment. Formerly responsible of Geo's World Racing 4 and Ohm game engine. Sold to and absorbed into Team Chu in September 2014.
  • UltraNitro Studios Annecy, formed in June 2014, after the acquisition of French development team (Microsoft Studios Annecy) from Microsoft and the "huge chaos" at UltraNitro Studios. Sold to and absorbed into Team Chu in September 2014.
  • Stunlock Studios, also trading as UltraNitro Studios Sweden and it's legal name: UltraNitro Stunlock, formed in February 2014, after the acquisition of Stunlock Studios. Currently responsible for Ohm game engine, GeoBob Engine, Geo's World Racing 4 and Geo's Universe: The Game. Spun off in July 3rd, 2014.
  • Arkane Studios, acquired in June 2014, located at Dallas, Texas. Currently responsible of Ohm game engine and DLCs of the upcoming games by UltraNitro Studios. First studio to not being named after UltraNitro Studios. Spun-off in July 3rd, 2014.

Predecessors Edit

  • "Balls", the founding company, and the company OK Labs spun off from, in May 2015.
  • Westinghouse Solar, acquired in May 2015.
  • Mango, acquired in May 2015. Was formerly OK Labs's subsidiary.
  • UltraNitro Studios, acquired in May 2015.
  • Team Chu, acquired in May 2015.
  • Charles-Nickson Enterprises, assets acquired in May 2015.
  • Siemens Energy Sector, assets acquired in May 2015.
  • The Clowerwood Company, founded in 1815, acquired and merged with OK Labs in May 2015.
  • Hangar Telecom, founded, as a joint venture between France Telecom and Vodafone, in 1992, spun off in 2002. Acquired and merged in May 2015.
  • Parker-Robinson Hotels & Resorts, a hospitality company and a chain of hotels, spas and resorts, founded in 1965. Acquired and merged in May 2015.
  • Bartholomew D.R. Apple & Co., a pharmateucical, chemical and food processing company. Founded in 1855, acquired by Bayer in 1899, spun off from 1927. Acquired and merged in May 2015.

Television stations owned by OK-Clowerwood (now by Stainton Enterprises) Edit

On June 17, 2015, OK-Clowerwood decided to launch over 50 local television stations in United States. They announced their plans to create and acquire more television stations in Asia, Australia, Oceania, Central America, Europe, Africa and Latin America. On June 19, 2015, OK-Clowerwood International Holdings acquired many television stations from Zits 8/The Greeny Channel Media.

However, in December 4, 2015, Stainton Enterprises bought all of the television stations.

Current television stationsEdit

EstablishedEdit

  • Coming soon!

AcquiredEdit

  • Coming soon!

Upcoming television stationsEdit

EstablishedEdit

  • Coming soon!

AcquiredEdit

  • Coming soon!

Gallery Edit

LogosEdit

Facts Edit

Names Edit

  • The name "OK Labs" was created at a meeting, where they decided to become an independent company and needed a name for this new company. There were a lot of names suggested, including "Caketown", "Blue Turtle" and "Alien Plane". "OK" was chosen because it was the most recognizable word.
  • The operating system Rimyoni's name is actually "inoy mir" (meaning "other world" in Russian), written backwards.
  • The name of Neta Labs is a portmentau of net and beta.
  • OK Labs was one of the so-called "multi-billion start-ups".

"Balls" and OK Labs, Inc's relationship Edit

  • Daniel Garcia once said in an interview that, when OK Labs was spun off from "Balls" by Apple Entertainment, Inc, they had more freedom "to choose what [industry] will [then-called] "Balls" [Game] Labs hit next".
  • OK Labs has acquired many assets and staff from "Balls" and it's former studios in May 2015, setting the record for most acquisitions in a month. "Balls" also formed Robionix, the robotics division, and immediately, after it was announced, OK Labs announced it would acquire Robionix. The "Balls" fandom speculated OK Labs tries to "kill" the "Balls" company, and the on-going restructing of the "Balls" company (and internally called "Balls"-OK Wars) are called the "second near-extinction of "Balls" company". However, Stainton Enterprises acquired all of OK Labs assets and stopped the acquisition of Robionix.

Other facts Edit

  • OK Labs was one of the companies who have assembly plants in North America, but also the only company who has assembly plants in their headquarters.
  • OK Labs was also a licensee of Westinghouse Licensing Corporation.

References Edit

  1. If the rumors are true, OK Labs was actually founded as an undisclosed, unnamed internal start-up by then-CEO of "Balls", Mauno Tuomela, in December 2014. The current OK Labs was founded as "Balls" Game Labs, in January 2015, by then-CEO of "Balls", Daniel Garcia.
  2. According to the anonymous employee of OK Labs, the prototypes were built at the semi-secret facilities, now revealed to work under the Invisible Works name, and tested at various environments.
  3. The first game was confirmed to be developed for Atari ST, Acorn 8-bit, Commodore 64, QNX, BBC Micro, Commodore Amiga, AmigaOS, ZX Specturm, CD-i, FM-7, SAM Coupe, Amstrad CPC, IBM PC, Linux, Acorn 32-bit, Raspberry Pi, Atari 2600, J3100, MorphOS, OLPC computers, BeOS, RISCOS, Dreamcast, Maemo, GP32, iStation v43, GP2X, Wiz, MSX2, MSX TurboR, MSX2+, MSX, Flash, PalmOS, Sharp Zaurus, Rapier Game-Fi, iPAQs, Symbian, UIQ, Softfield VR3, Sgea Master System, Neo-Geo, PC-8801, PC-9801, TRS-80, X68000, FM Towns, Sharp Wizard, Handheld LCD toy, Uzebox, Atari Lynx, Commodore Amiga CDTV, TurboGraphx-CD, Sega Genesis, 3DO, Commodore Amiga CD32, OS/2, Cambridge Z88, Amstrad GX4000, Java ME, Ovi Store, Windows Phone, Pocket PC, Virtual Boy, Ouya, Amazon Fire TV, FireOS, Atari 7800, Rockbox, TI-84 Plus, TI-93 Plus, TI 99/4A, TI-86, TI-93 Plus, Zune, PDCurses, TI-44/9A, Amtel AVR, OpenGL, Amstrad PCW and Casio calculators. The second game was confirmed to be developed for Robotis BIOLOID, Violet KAROTZ, Lego Mindstorms NXT, Lego NXT, Roomba, Sony AIBO, iRobot Create, Aldebaran Robotics NAO, Parrot AR.Drone, Orbotix Sphero, Q.bo and RS.Media.
"Balls" studios
100px
Main studios
"Balls" (E)
Established studios (E)
"Balls" Studios Chicago | "Balls" Studios Riverside

Acquired studios (A)
Slik Games

Upcoming Studios

Publishing (P)
"Balls" | Balls Indipendent Games (E) (X) | Midway Amusement Games (A) (X) | ASC Games (A) (X) (former publisher) | Volatile Games (A) (X) (former main studio)
Technology studios/Research and development facilities (T)
Quality Assurance (closed in July 30, 2014)
"Balls" Quality Assurance Studio 1/"Balls" QA Novato (closed in July 30, 2014)
Testing Centers (closed in July 30, 2014)
"Balls" Beta Testing Studios USA (closed in July 30, 2014)
Software Planning Group (merged to Mango and Game Analysis & Bug Club Group)
"Balls" SP UI Development Group (console interface development group) (merged to Mango) | "Balls" SP Sound Orchestra (responsible for music and sound development and design for the projects that includes any "Balls" Software Planning Group's contributions, now merged to Game Analysis & Bug Club Group) | "Balls" SP Software Development Group (responsible for developing software from the handheld console titles with partner developers, merged to Game Analysis & Bug Club Group)

Tech Dev & System Dev Group (merged to Mango and "Balls" Game Analysis & Bug Club Group)
"Balls" TDG Designer & Enviroment Group (responsible for SDK manufacturing, development and design, experimental technologies and other respective development kits like GeoBob Engine) (merged to Mango) | "Balls" TDG Technical Support Group (merged to Mango)| "Balls" TDG Service Database Group (formed to provide digital entertainment as a service for owners of any "Balls" software or hardware) (merged to Mango) | "Balls" TDG Mechanical Group (responsible for developing software titles and peripheral (peripheral group merged with Mango), rest of the group merged to Game Analysis and Bug Club Group) | "Balls" TDG Hardware Development Laboratory Group (creation of various software technologies, hardware tools, and development kits with new members and engineers) (merged to Game Analysis & Bug Club Group and Mango)

Game Analysis & Bug Club Group
"Balls" GAB Development Group (see note 1)| "Balls" GAB UI/Sound Group (aids in music and sound effect creation and in UI and special effect creation) (merged to Mango) | "Balls" GAB Bug Club (responsible for debugging) | "Balls" GAB Music Group (created out of "Balls" SP Sound Orchestra and the former GAB group, GAB UI/Sound Group)

Integrated Research & Engineering Group (merged to Mango)
"Balls" IRE Planning Group | "Balls" IRE Technology & Mechanical Group | "Balls" IRE Industrial Group
(all IRE studios are responsible for associated peripherals)

European Research Group (merged to "Balls" Studios Montreal)

"Balls" ERG Middleware Group | "Balls" ERG Video Codec Group
(responsible for various software technologies such as video compression and middleware)

Network Business & Service Group (merged to "Balls" Studios Montreal)
"Balls" NBS Operation Group (responsible for operations of multiplayer/co-op servers of "Balls" games)

Manufacturers and it's factories
Mango (A) (Shanghai/Kuala Lumpur)
Former Studios
Defunct studios (X)
K2 Productions (A) | LO Studios (A) | SIZ (E) | "Balls" Studios Chapel Hill (E) | "Balls" Studios Alameda (E) | "Balls" Studios Chipping Sodbury (E) | "Balls" R&D Studios Cologne/QA Germany Team (E) (T) | "Balls" Studios Lyon/BIS ("Balls" Integration Studio) (E) (T) | "Balls" Casual Entertainment (E) | Mythic Entertainment (A) | "Balls" Studios Chertsey (E) | "Balls" Studios Victory (A) | "Balls" Studios Baltimore (E) | Kesmai (A) | It's BIG | FRED Publishing (A) | "Balls" Studios Buenos Aires (E) | "Balls" Studios Santiago (E) | "Balls" Studios Shanghai (E) | "Balls" Studios Mexico (E) | "Balls" Studios San Francisco (2008-2010) (E) | "Balls" Studios Quebec (1997-2004) (E) | "Balls" Studios Köln (1999-2001) (E) | "Balls" Studios Noida (2007-2009) (E) | "Balls" Studios Venezuela (2001-2002) (E) | "Balls" Studios New York (E) | Red Eagle Games (A) | Planet Ghost Corp (A) | "Balls" Studios Valencia (2003-June 2014) (E) | Ubisoft Blue Byte (2011-June 2014) (A) | Harmonix (2009-June 2014) (A) | "Balls" Studios Taiwan (2012-June 2014) (E) | Ubisoft Bucharest/Fun Labs (2012-June 2014) (A) | "Balls" Studios Sofia (E) | "Balls" Studios Casablanca (E) | "Balls" Studios Lisbon (E) | "Balls" Studios Warsaw (E) | "Balls" Studios Medellin (E) | "Balls" Studios Bogota (E) | "Balls" Studios Taunton (E) | "Balls" Studios Valletta (E) | "Balls" Studios Eugene (E) | "Balls" Studios Szczecin (E) | "Balls" Studios Mexicali (E) | "Balls" Studios Johannesburg (E) | "Balls" Studios Hong Kong (E) | "Balls" Studios Madrid (E) | "Balls" Studios Las Vegas (E)/"Balls" Quality Assurance Studio 1/"Balls" QA Las Vegas (E) (Quality Assurance) | "Balls" Studios Hanoi (E) | "Balls" Studios Kharkov (E) | "Balls" Studios Da Nang (E) | Rockstar Vienna (A) (liquidated in June 2014) | Mad Doc Software (A) (liquidated in June 2014) | Sunflowers (A) (liquidated in June 2014) | Gamelion Bydgoszcz (A) (liquidated in June 2014) | Infrogames Sheffield House (A) (liquidated in June 2014) | 7 Studios (A) (liquidated in June 2014) | Kush Games (A) (liquidated in June 2014) | "Balls" Studios Budapest (E) (liquidated in June 2014) | "Balls" Studios Bristol (E) (liquidated in June 2014) | "Balls" Studios Cheltenham (E) (liquidated in June 2014) | Gameloft Studio New Delhi (A) (liquidated in June 2014) | "Balls" Studios Copenhagen (E) (liquidated in June 2014) | "Balls" Studios Prague (E) (liquidated in June 2014) | "Balls" Studios Dubai (E) (liquidated in June 2014) | "Balls" Studios Canberra (E) (liquidated in June 2014) | "Balls" Studios Chengdu (E) (liquidated in June 2014) | "Balls" Studios Zurich (E) (liquidated in June 2014) | "Balls" Studios Teesside (E) (liquidated in June 2014) | UTV Ignition Entertainment (A) (merged to "Balls") | UTV True Games (A) (merged to "Balls") | UTV Indiagames.com (A) (merged to "Balls" Indipendent Games and "Balls") | PopCap Games (A) | Terminal Reality (A) | Infrogames Entertainment SA (A) | Krisalis Software (A) | "Balls" Studios Kuala Lumpur (E) (merged to Mango) | "Balls" Studios Cluj (E) (merged to Mango) | Pandemic Studios Brisbane (A) | Ready At Dawn Studios (A) | War Drum Studios (A) | Westlake Interactive (A) | Crytek Ukraine (A) | Red Storm Entertainment (A) | "Balls" Studios Frankfurt (E) | "Balls" Studios Milan (E) (liquidated in June 2014) | "Balls" Studios Oxford (E) (liquidated in June 2014) | "Balls" Studios Orlando (E) | "Balls" Studios Nottingham (E) | Carbonated Games (A) | "Balls" Studios Newcastle (E) | ASC Games (A) (P) | EA Romania (Bucharest) (A) ("Balls" Mobile brand was discontinued)| Volatile Games (A; former publisher/main studio) | "Balls" Studios Wakefield, "Balls" Studios Belarus, "Balls" Studios Auckland, "Balls" Studios Barcelona, "Balls" Studios Dublin (E), AsiaSoft/Sanuk Software, Melboure House/Krome Studios, Ignition Texas, Ignition Tokyo, 2K Marin, 4J Studios (A) (closed in July 2014) | "Balls" Engineering, Manufacturing and Customer Service (Ulm/Chennai) (E) (closed in July 30, 2014; after it's console was cancelled) | Midway Amusement Games, Sega AM2/Overworks (A) (P) ("Balls" discontinued "Balls" R&D Amusement games and stopped focusing on arcade games in July 31st, 2014) | "Balls" Studios Birmingham, "Balls" Studios San Diego (E), Psygnosis Camden Studio (A) (closed in August 2014) | "Balls" Studios New Orleans (E), "Balls" Studios Dundee (E), "Balls" Studios Toronto (E), Wingstar Studios Los Angeles (E), Wingstar Online Studios Austin ∙ Seoul ∙ Hunt Valley (E), Slik Games South (A), Slik Games UK (A), Starway Games (A), Balls Indipendent Games (E), Slik Games (A), Wingstar Studios (E) (Merged to Apple Entertainment in May 2015)

Departured studios (-)
"Balls" R&D Studios Macclesfield (now as Chillingo) (E) (1999-2004) | "Balls" Studios Highgate (2004-2009) (now owned by WB Games) | "Balls" Studios Seoul, EA Salt Lake, Crytek Istanbul, "Balls" Studios London, "Balls" Studios Bangalore, Beijing Perfect World, Team Bondi, Zynga With Friends, Irrational Games, Wild Needle/RedOctane, Overkill Software/GRIN, Fishlabs Entertainment, "Balls" Studios Annecy (sold and merged to UltraNitro Studios in 2014) | "Balls" Studios Nagoya, "Balls" Studios Saigon, "Balls" Studios Manchester, "Balls" Studios Jakarta, "Balls" Studios Makati, "Balls" Studios Abu Dhabi (bought by Starway Games in 2014) | "Balls" Studios Moulineaux, "Balls" Studios Shenzhen, Ubisoft Sao Paulo, Ubisoft Pune/Gameloft Pune, Turbine, Lucasfilm Animation Game Group/Lucasfilm Animation Singapore Game Group/Lucasarts Singapore, THQ Digital Studios UK, EA Phenomic, Related Designs, "Balls" Studios Hangzhou/2K China, Crytek Black Sea (acquired by Geoshea Games, Co.) | Treyarch (A) (half of the Treayarch studio was acquired by "Balls" from Activision in June 2012; the studio was bought back by Activision) | Visceral Games, Criterion Games (A) (bought back by EA) | NG:DEV.TEAM (bought by SnakeCore) | BigPark (formerly "Balls" Studios Vancouver, staff and co-owning rights to trademarks sold back to Microsoft Studios) | Yager Development (spun-off in August 2014)|"Balls" Game Labs (E) (became OK Labs in 2015)

Note 1: In 2014, the GAB Comprehensive Group merged with TDG Mechanical Group's "software group", TDG Hardware Development Group's "software technology" and "hardware tool" groups and SP Software Development Group to form GAB Development Group

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.